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Piskies (PIZ-keys, singular: piskey)
Although they do not have quite the same wanderlust as the eshu, nor the earthy wisdom of the satyrs, piskies are always welcome among their fellow commoners for their big smiles and bigger hearts - even the worst Unseelie piskey is more careless than actively malevolent, and there are very few nasty ones. Semi-nomadic, piskies enjoy setting up shop in a location for a year or two, sharing tales of past adventures and exploring their new surroundings, and then moving on to a new place when they feel they've soaked up enough of the local sights. Nimble and hard working, they work any number of odd jobs to get by on the road, considering it just one more chapter in the great adventure story of their lives. Indeed, the more exotic the job, the better they like it, and those piskies who bother with such things as resumes typically have the most eclectic ones imaginable.
Piskies are quite sensitive to human emotions and can often be found working as intermediaries between a local court and the mortal world, braving the Banality of the job to keep mortals and changelings alike as happy as possible. They are especially close to children of all kinds and keep a close eye on childlings wherever they travel. Among their fellow Kithain, piskies are messengers and couriers, though their generally trusting (almost naive) nature keeps all but a few of them from taking up related occupations like spies or scouts., Unfortunately, piskies also have a tendency to walk off with things that aren't theirs, a habit that ranges from annoying to downright hazardous; what saves them from more severe punishment is that most piskies don't men any harm, and most think so little of it that they quickly forget what they've done, reacting with honest surprise when their thievery is brought to light.
In their mortal seeming, piskies tend to be slightly shorter than most mortals, with thin frames, bright eyes and light blonde, almost white hair. In their fae mien, piskies have glorious silver hair, which both sexes tend to wear long, and their eyes become even larger and more luminous. Their skin is often a weathered tan, and their clothing - both mundane and chimerical - is as well loved as it is well worn, with multiple layers of earth tones and forest colors predominating. Piskies like any job that lets them travel and exploit their curiosity, such as reporter or carnival performer, although jobs that let them work with children are equally prized, and many piskies make memorable nannies or camp counselors for lucky mortals and childlings alike.
Affinity: Actor
Birthrights:
Nimble: Fleet of foot and quick of hand, piskies receive a free Nimble Physical Trait, which cannot be permanently lost.
Human Bonds: Piskies relate well to mortals, especially children - they are considered two Traits up on all non-intimidation Social Challenges with mortals, and in addition to that bonus they receive a free retest on all such tests with mortal children. Piskies receive a free level of the Empathy Ability, which cannot be permanently lost.
Frailties:
Kleptomania: As nice as they are, if an item catches a piskey's eye, he can't help but try to walk off with it. Most have a particular type or group of things they find interesting, although some piskies develop no such habits. Whatever it may be, when confronted with an opportunity to steal something they consider interesting, a piskey must make a Willpower Challenge against five traits to avoid taking it. Most Seelie piskies return things gracefully if they're caught, since they seldom intend any harm by this habit, although Unseelie members of this kith are often a lot more possessive about what they "acquire." Note that the definition of "interesting" doesn't always equate to human notions of value - to a piskey, a pretty plastic bracelet might look more interesting than a diamond ring.
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