Falling Asleep ...

Character Creation House Rules

Base Method ^top^

  1. Inspiration - concept is everything, think about everything you want first, take a flip through the Arts, Backgrounds and other unfamiliar things and make some decisions now.
  2. Choose Legacies - choose both a Seelie and Unseelie Legacy.
  3. Choose Kith & Seeming - choose these and make note of Birthrights and Frailties, Realm Affinity, maximum traits (explained below) and starting Temper Traits.
  4. Choose House - if you are playing a Sidhe you must choose a house and make note of Boon and Flaw. Other kiths may choose house but do not get the Boon and Flaw of the house.
  5. Choose Attributes - rank Physical, Social, Mental and select 7 for Primary, 5 for Secondary and 3 for Tertiary.
  6. Choose Abilities - choose 5 points worth of abilities.
  7. Choose Backgrounds - choose 5 points worth of backgrounds.
  8. Choose Arts & Realms - choose 3 levels of Basic Arts and 5 points of Realms.
  9. Choose Merits & Flaws - you may choose up to 7 points worth of Flaws and 7 points worth of Merits.
  10. Choose Negative Traits - choose up to 5 points worth of negative attributes in Physical, Social and/or Mental
  11. Choose More Banality!!! - you know you want too, it'll get you anyways! (each extra starting Banality Point is worth 2 negative traits above the previous 5)
  12. Apply Freebee & Negative Trait Points - use any freebee points the ST's may give you and your Negative Trait points using the following list:
    • Attributes, Abilities and Backgrounds cost one point per dot
    • Realms cost two points per dot
    • Arts cost 3 for Basic, 6 for Intermediate (you cannot buy Advanced Arts at character creation)
    • Glamour and Willpower cost 3 points per dot
    • Merit costs are as listed
  13. Choose Starting Stuff - decide on what it's got in it's pocketsesss, yess?
  14. Create Background - be creative, you don't have to write a novel or anything (the ST's won't have time to read it if it is) but please put some effort into it.
Kiths ^top^

  • Allowed Kiths are from the Shining Host as well as Piskies from the Players Guide with the following restrictions:
    • Selkies and Ghille Dhu are extremely rare
    • Redcaps are restricted
    • further capping of kiths may arise as the game evolves
Birthrights & Frailties (and House Boons & Flaws) ^top^

  • If the text states the ability or power works only when alone, read as "while not in the presence of non-kithain, enchanted or kinain" instead
  • "Cannot be permanently lost" does not mean it cannot be expended for the remainder of a game.
  • In no way are Birthrights or Frailties to be used as an excuse for inappropriate or abusive behaviour.
Attributes ^top^

No more than two of any one positive or negative trait at character creation.

Maximum Traits by Seeming: (these are currently under review)

  • Childling: Physical - 12, Social - 12, Mental - 10
  • Wilder: Physical - 12, Social - 12, Mental - 10
  • Grump: Physical - 10, Social - 12, Mental - 12

Free traits gained via Kith Birthrights and House Boons do not count against these maximums.

Abilities ^top^

Backgrounds ^top^

Merits & Flaws ^top^
  • All merits and flaws that mimic birthrights or frailties of kiths, or boons and bans of houses, can only be taken with ST approval.
  • Edictic Memory is a four (4) trait merit, but do not expect the ST's to be your memory.
  • Common Sense is restricted.
  • Persistent Parents is a really cool and fun flaw!
  • Mansion/Nightclub requires all details of the location (both mortal and chimerical) to be provided as a part of the characters background. ST approval of the location is also required.
  • All Supernatural merits and flaws require ST approval.
  • Nightmares is another really neat flaw!
If you are not playing a merit or flaw appropriately, the ST's may require you to reallocate the points spent on it to something more appropriate.

Arts ^top^

Realms ^top^
  • Any additional realms (after the first five) at character creation may be bought for two points each.
  • Maximum of three of any one realm at character creation.
  • The Time Realm has been modified as follows: 1 - up to one turn, 2 - up to one minute, 3 - up to one hour, 4 - up to one day, 5 - up to one week.
Bunks ^top^
  • You receive one Bunk per permanent Glamour trait
  • Under no circumstances are any of the bylaws, policies and practices of this chronicle to be violated by the performing of bunks.
  • Bunks are to be played out if at all possible, or at least emulated in some way.
Temper Traits ^top^
  • Starting Temper Traits:
    SeemingGlamourBanalityWillpower
    Childling511
    Wilder432
    Grump353
  • Maximum Willpower Traits by Seeming: Childling - 2, Wilder - 4, Grump - 6
  • Each additional banality taken at character creation give two traits back instead of costing two traits. No more than two additional banality can be taken in this way.
Derangements ^top^
  • Derangements do not exist in The Shining Host as they do in other MET systems. All changelings have the same three derangements.

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